d&d 5e Tortle's live a very simple life as peaceful farmers on the Savage Coast of Mystara. It is a region which is expanded as the mini-setting of Red Steel. By nature, they are inoffensive. But they will fight to defend their homes and naturally, they are very good at tanking. They have never managed to get any semi-official update to later editions like their fellow Red-Steel introduces the Aranea.
Most of the Tortles consider a simple life and others might call it a life of adventure. Most of them are born near sandy coastlines and as soon as they are able to walk, they become nomad survivalists eager to explore the wilderness.
Tortle Statistics
The racial bonuses somewhat line up with a +1 to CON. Bard: +2 to CHA means the Bard can take their pick of subclasses and it will almost always turn out good. Cleric: Protector Aasimar would work fairly well because of the +1 to WIS.
- The racial bonuses somewhat line up with a +1 to CON. Bard: +2 to CHA means the Bard can take their pick of subclasses and it will almost always turn out good. Cleric: Protector Aasimar would work fairly well because of the +1 to WIS. Radiant Soul isn't negated by heavy armor like the Aarakocra so it could be a great choice if you want to fly.
- Even at the max racial bonus of +2, that's still a max score of 17 (and thus a modifier of +3) until you get to level 4 in a single class. TL;DR: You get all racial features and abilities from the base race (i.e., Elf, Dwarf, Gnome, Halfling, etc) and your sub-race.
Size | Medium |
Type | Humanoid |
Tag's | tortle |
Tortle General Info
Activity Cycle | Day |
Average Lifespan | 50 years |
Favored Climate | Temperate, warm |
Language's | Aquan, Common |
Favored Terrain | Swamps, forests |
Tortle Appearance
Average Height | 5-6 ft (1.52-1.82 m) |
Average Weight | 450 lb (204 kg) |
Distinctions | Shell, back darker, front lighter and more yellowish than skin |
D&D 5e Tortle Traits/Stats
Contents
Ability Score Increase: Strength score increases by 2 and the wisdom score increase by 1
Age: After birth, your's young tortle character crawls for a few weeks before learning to walk on two legs. By the age of 15 they do reach the adulthood Tortles reach adulthood and at the age of 50 and live for around 365 years.
Size: Adult tortles stand 5 to 6 feet tall and weigh around 350 pounds. One-third weight is of their shells. Size of your tortle character is medium.
Alignment: Tortels lead ritualistic and orderly lives. As they age, they become more set in their ways by developing customs and routines. A few of them are selfish and greedy and tend more toward evil but most are lawful good. For a tortle it is unusual to shuck off the order in the favor of chaos.
Speed: 30 feet is your base walking speed
Shell Defense: You can withdraw into your shell as an action. You gain a +4 bonus to AC until you emerge. Here you have an advantage on constitution and strength saving throws. You are prone while you are in your shell. Your speed is 0 and it can't increase. You have disadvantage on Dexterity saving throws. You cannot take and action, the only action you can take is a bonus action to emerge from the shell.
Claws: Your claws are natural weapons. You can use these to make unarmed strikes. If you smash with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
NaturalArmor: You are ill-suited to wearing armor due to the shape of your body and shell. Your shell provides ample protection and it gives you a base AC of 17. Youcannot gain any benefit from wearing armor. You can apply the shield's bonus if you are using a shield.
HoldBreath: Tortles can hold their breath for up to 1 hour. They are not natural swimmers but they can remain underwater for some time before needing to come up for air.
Languages: You can write, read and speak Common and Aquan
SurvivalInstinct: You gain proficiency in Survival Skill. Tortles have finely honed survival instincts.
BiteAttack: Whenever you hit a creature with a melee attack on your tum, you can make a melee attack against the same enemy as a bonus. The target takes 1d4 + your strength modifier piercing damage on a hit. You are always considered proficient with this bonus attack.
Tortle 5e Subraces: Razorback, Desert and Softshell
∴Are you searching for the dragonborn 5e
D&D 5e Tortle 5e Names
Names of the tortles are as follows:
Female: Kuwanyamtiaw, Macawi, Mituna, Talulah, Sikya, Sokow,Abetzi, Anna, Doya, Ehawee
Male: Dustu, Gad, Kanuna, Lanu, Mahkah, Nastas, Taheton, Grok,Aranck, Arre-Catte, Beshiltheeni
Family Names: Mwala, Mwezi, Nyanja, Tengo, Thanthwe,Anthu, Chilan, Dzuwa, Galu, Lanpansi
Physical Description of Tortle 5e Race
Tortles are the humanoid tortoises. These tortles walk upright with a ponderous and rolling gait. The creature have the leathery, reptilian skin and shells that cover their backs and bellies. The tortle grow up to 6 feet tall and more than 750 pounds is its weight.
Totles doesn't have hair. The color of their skin is blue-green or olive. Their back shells are shiner and usually darker than their skin color and their front shells are lighter and have a yellowish cast. Tortles have a beak-like and toothless mouth and able to deliver a vicious bite.
They are stocky. Most of their weight comes from their shells so they tend to remain the same weight throughout their adult lives. They never grow fat or this. The shape of the hands and arms of the tortles is similar to the shape of human's hands and arms. The only difference is that tortles arms and hands are thicker. Most of the tortles wear no clothing, though some may wear belts, cloaks,and harnesses for carrying supplies and tools. They can wield most weapons as easily as humans.
Society of D&D Tortle
Tortles tend to get along well with the other races that have similar personalities and habits as tortles are reclusive and peaceful. They walk and spoke in a lower and milder fashion than the other dwellers of the material plane. They are ignorant of technology and live in hunter style tribes. Normally tortles live in straw huts and mud.
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Tortles live under the servitude of the chief of the Tribe who rules like a king. Tortles are very friendly to most of the other races especially; they are friendlier toward peaceful Lizardfolk. There are only a few races that are able to look past the reptilian aspects of both their species and because of this, they get along. Tortles generally live in harmony with nature, other than using the slash and burn farming method.
For the first two weeks of life, tortles crawls and after that, they learn to walk on two legs. They are expected to fend for themselves. They mature at the age of forty and live for about 365 years.Tortles don't mate until they approach the final years of their lives. After mating, they die within a year. All the females who are ready to produce eggs are gathered in a specially prepared compound. Males guard that compound against all attacks. The eggs of the tortles are considered as delicacies, so the locations of the egg-laying ground are always defended. Each female lays 4-24 eggs. These eggs hatch about 6 months later. This is the reason that tribes are often massive, spanning miles upon miles of land. Practicing a modest lifestyle for totsals is not uncommon. This is because the tortels consider their homes to be the shells behind them.
5e Race Bonuses
Tortles who are clerics, monks or paladins worship one of four deities. This is the belief of the tortles that these four gods work together in harmony and keep the balance of nature intact and sharing the prosperity of those who worship them.
Razorback
These tribes can be found in marshland and swamps areas. Among the all tortle kinds, they are the most untrusting. Their shells are covered with sharp ridges and barbs and usually painted in paints.
Ability Score Increase: Strength score increases by 1
Razor Fist: A razorback can perform an unarmed strike as an action. This strike does 1d4 + your strength modifier of piercing damage. It is not a bonus action.
Razorback: You can use your reaction to cause a melee attacker to take 1d4 piercing damage from the barbs on your shell.
Desert
These tribes can be found in the desert and also in the other arid and mountainous areas. Usually, these tortles can be described as almost apathetic. They don't care much for the affairs of other races. But this doesn't make them rude or unfriendly. The shells of these tortles are like hard round domes and are polished by the sands picked up by the winds.
Ability Score Increase–Your constitution score increases by 1
Nomad–You are proficient in survival skill.
Shell Master–A desert monster can use their shell to block attacks and saving throws.
Softshell
These tribes can be found by Riverside or near the coast. These tortles are the friendliest of all three type of tortles. They are always ready to help. Shells of these tortles are flat and fleshy and they don't offer much protection.
Ability Score Increase–Your Wisdom score increases by 1
Tortle Agility–Tortles gain unarmored movement. Your walking and swimming speeds increase by 15 and 5 feet respectively. Unless you gain the ability from a class, this doesn't increase with your Level.
Softshell–Nature Armor of a softshelltortle is 13 + your Dexterity Modifier.
Frequently Asked Questions (FAQ's) Of Tortle
1 Q: What Book Is The Tortle In?
A: Actually, the tortle package is the supplement for the 5th edition dnd adventure Tomb of annihilation. It will describes the chultan island snout of the omgar and also provides the detail on the tortle race.
2 Q: How Tall is the tortle?
D&d 5e Racial Ability Bonuses
The tortle is 6 feet tall
At some point in your Dungeons & Dragons 5E career, you're going to be asked to make an attack roll. Every single class has the potential to attack and deal damage. But, some types of attack are flat-out confusing. Let's go over them all and learn how to calculate attack bonus 5E.
How to Calculate Attack Bonus 5e
Your attack bonus is not too difficult to calculate by default. It goes like this:
Attack Roll = Ability Modifier + Proficiency + Enchantment/Item Bonus + Class Features
Most of the time, you'll only have to worry about Ability Modifiers and Proficiency.
How Can I Increase My Attack Bonus?
What your attack roll hinges most on is that ability modifier. That'll change based entirely on the weapon you're using. In general, if your weapon is either strictly Ranged or has the Finesse quality, you'll use Dexterity. Otherwise (melee or thrown weapons without the Finesse quality), you'll use Strength. That means thrown weapons use Strength unless they are also Finesse.
Unlike older editions, spells now use their Casting Ability Score to calculate attack rolls. That means that a Wizard casting Firebolt adds their Intelligence modifier to their attack roll (back in the old days, it was Dexterity!).
Boosting your Ability Modifier is therefore one of the easiest ways to get your Attack Bonus high. Make sure you find ability boosting items, gear, and Tomes to get it as high as possible!
Proficiency modifier increases just by leveling up, but be warned; You only add your proficiency modifier if you're proficient with the weapon used. A Wizard doesn't get to add their Proficiency to Greatsword attacks unless they got proficient from feats or racial features. Make sure you have proficiency, either from class or race, before using weapons, since proficiency is such a major boost to accuracy.
In almost all cases, you'll find enchanted weapons scattered along your quest. These bonuses go from +1 to +3, and augment both your attack and damage rolls. If you have a weapon with a numerical bonus, that means you just add that to the attack roll. Easy as pie! If you're a spellcaster, there are a few magical items that boost your spell attack rolls – the Wand of the War Mage is the most popular, able to increase to +3 and attunable to all magic users. There's a few other magic items that are more useful, but more specific to classes that they can attune to.
Size | Medium |
Type | Humanoid |
Tag's | tortle |
Tortle General Info
Activity Cycle | Day |
Average Lifespan | 50 years |
Favored Climate | Temperate, warm |
Language's | Aquan, Common |
Favored Terrain | Swamps, forests |
Tortle Appearance
Average Height | 5-6 ft (1.52-1.82 m) |
Average Weight | 450 lb (204 kg) |
Distinctions | Shell, back darker, front lighter and more yellowish than skin |
D&D 5e Tortle Traits/Stats
Contents
Ability Score Increase: Strength score increases by 2 and the wisdom score increase by 1
Age: After birth, your's young tortle character crawls for a few weeks before learning to walk on two legs. By the age of 15 they do reach the adulthood Tortles reach adulthood and at the age of 50 and live for around 365 years.
Size: Adult tortles stand 5 to 6 feet tall and weigh around 350 pounds. One-third weight is of their shells. Size of your tortle character is medium.
Alignment: Tortels lead ritualistic and orderly lives. As they age, they become more set in their ways by developing customs and routines. A few of them are selfish and greedy and tend more toward evil but most are lawful good. For a tortle it is unusual to shuck off the order in the favor of chaos.
Speed: 30 feet is your base walking speed
Shell Defense: You can withdraw into your shell as an action. You gain a +4 bonus to AC until you emerge. Here you have an advantage on constitution and strength saving throws. You are prone while you are in your shell. Your speed is 0 and it can't increase. You have disadvantage on Dexterity saving throws. You cannot take and action, the only action you can take is a bonus action to emerge from the shell.
Claws: Your claws are natural weapons. You can use these to make unarmed strikes. If you smash with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
NaturalArmor: You are ill-suited to wearing armor due to the shape of your body and shell. Your shell provides ample protection and it gives you a base AC of 17. Youcannot gain any benefit from wearing armor. You can apply the shield's bonus if you are using a shield.
HoldBreath: Tortles can hold their breath for up to 1 hour. They are not natural swimmers but they can remain underwater for some time before needing to come up for air.
Languages: You can write, read and speak Common and Aquan
SurvivalInstinct: You gain proficiency in Survival Skill. Tortles have finely honed survival instincts.
BiteAttack: Whenever you hit a creature with a melee attack on your tum, you can make a melee attack against the same enemy as a bonus. The target takes 1d4 + your strength modifier piercing damage on a hit. You are always considered proficient with this bonus attack.
Tortle 5e Subraces: Razorback, Desert and Softshell
∴Are you searching for the dragonborn 5e
D&D 5e Tortle 5e Names
Names of the tortles are as follows:
Female: Kuwanyamtiaw, Macawi, Mituna, Talulah, Sikya, Sokow,Abetzi, Anna, Doya, Ehawee
Male: Dustu, Gad, Kanuna, Lanu, Mahkah, Nastas, Taheton, Grok,Aranck, Arre-Catte, Beshiltheeni
Family Names: Mwala, Mwezi, Nyanja, Tengo, Thanthwe,Anthu, Chilan, Dzuwa, Galu, Lanpansi
Physical Description of Tortle 5e Race
Tortles are the humanoid tortoises. These tortles walk upright with a ponderous and rolling gait. The creature have the leathery, reptilian skin and shells that cover their backs and bellies. The tortle grow up to 6 feet tall and more than 750 pounds is its weight.
Totles doesn't have hair. The color of their skin is blue-green or olive. Their back shells are shiner and usually darker than their skin color and their front shells are lighter and have a yellowish cast. Tortles have a beak-like and toothless mouth and able to deliver a vicious bite.
They are stocky. Most of their weight comes from their shells so they tend to remain the same weight throughout their adult lives. They never grow fat or this. The shape of the hands and arms of the tortles is similar to the shape of human's hands and arms. The only difference is that tortles arms and hands are thicker. Most of the tortles wear no clothing, though some may wear belts, cloaks,and harnesses for carrying supplies and tools. They can wield most weapons as easily as humans.
Society of D&D Tortle
Tortles tend to get along well with the other races that have similar personalities and habits as tortles are reclusive and peaceful. They walk and spoke in a lower and milder fashion than the other dwellers of the material plane. They are ignorant of technology and live in hunter style tribes. Normally tortles live in straw huts and mud.
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Tortles live under the servitude of the chief of the Tribe who rules like a king. Tortles are very friendly to most of the other races especially; they are friendlier toward peaceful Lizardfolk. There are only a few races that are able to look past the reptilian aspects of both their species and because of this, they get along. Tortles generally live in harmony with nature, other than using the slash and burn farming method.
For the first two weeks of life, tortles crawls and after that, they learn to walk on two legs. They are expected to fend for themselves. They mature at the age of forty and live for about 365 years.Tortles don't mate until they approach the final years of their lives. After mating, they die within a year. All the females who are ready to produce eggs are gathered in a specially prepared compound. Males guard that compound against all attacks. The eggs of the tortles are considered as delicacies, so the locations of the egg-laying ground are always defended. Each female lays 4-24 eggs. These eggs hatch about 6 months later. This is the reason that tribes are often massive, spanning miles upon miles of land. Practicing a modest lifestyle for totsals is not uncommon. This is because the tortels consider their homes to be the shells behind them.
5e Race Bonuses
Tortles who are clerics, monks or paladins worship one of four deities. This is the belief of the tortles that these four gods work together in harmony and keep the balance of nature intact and sharing the prosperity of those who worship them.
Razorback
These tribes can be found in marshland and swamps areas. Among the all tortle kinds, they are the most untrusting. Their shells are covered with sharp ridges and barbs and usually painted in paints.
Ability Score Increase: Strength score increases by 1
Razor Fist: A razorback can perform an unarmed strike as an action. This strike does 1d4 + your strength modifier of piercing damage. It is not a bonus action.
Razorback: You can use your reaction to cause a melee attacker to take 1d4 piercing damage from the barbs on your shell.
Desert
These tribes can be found in the desert and also in the other arid and mountainous areas. Usually, these tortles can be described as almost apathetic. They don't care much for the affairs of other races. But this doesn't make them rude or unfriendly. The shells of these tortles are like hard round domes and are polished by the sands picked up by the winds.
Ability Score Increase–Your constitution score increases by 1
Nomad–You are proficient in survival skill.
Shell Master–A desert monster can use their shell to block attacks and saving throws.
Softshell
These tribes can be found by Riverside or near the coast. These tortles are the friendliest of all three type of tortles. They are always ready to help. Shells of these tortles are flat and fleshy and they don't offer much protection.
Ability Score Increase–Your Wisdom score increases by 1
Tortle Agility–Tortles gain unarmored movement. Your walking and swimming speeds increase by 15 and 5 feet respectively. Unless you gain the ability from a class, this doesn't increase with your Level.
Softshell–Nature Armor of a softshelltortle is 13 + your Dexterity Modifier.
Frequently Asked Questions (FAQ's) Of Tortle
1 Q: What Book Is The Tortle In?
A: Actually, the tortle package is the supplement for the 5th edition dnd adventure Tomb of annihilation. It will describes the chultan island snout of the omgar and also provides the detail on the tortle race.
2 Q: How Tall is the tortle?
D&d 5e Racial Ability Bonuses
The tortle is 6 feet tall
At some point in your Dungeons & Dragons 5E career, you're going to be asked to make an attack roll. Every single class has the potential to attack and deal damage. But, some types of attack are flat-out confusing. Let's go over them all and learn how to calculate attack bonus 5E.
How to Calculate Attack Bonus 5e
Your attack bonus is not too difficult to calculate by default. It goes like this:
Attack Roll = Ability Modifier + Proficiency + Enchantment/Item Bonus + Class Features
Most of the time, you'll only have to worry about Ability Modifiers and Proficiency.
How Can I Increase My Attack Bonus?
What your attack roll hinges most on is that ability modifier. That'll change based entirely on the weapon you're using. In general, if your weapon is either strictly Ranged or has the Finesse quality, you'll use Dexterity. Otherwise (melee or thrown weapons without the Finesse quality), you'll use Strength. That means thrown weapons use Strength unless they are also Finesse.
Unlike older editions, spells now use their Casting Ability Score to calculate attack rolls. That means that a Wizard casting Firebolt adds their Intelligence modifier to their attack roll (back in the old days, it was Dexterity!).
Boosting your Ability Modifier is therefore one of the easiest ways to get your Attack Bonus high. Make sure you find ability boosting items, gear, and Tomes to get it as high as possible!
Proficiency modifier increases just by leveling up, but be warned; You only add your proficiency modifier if you're proficient with the weapon used. A Wizard doesn't get to add their Proficiency to Greatsword attacks unless they got proficient from feats or racial features. Make sure you have proficiency, either from class or race, before using weapons, since proficiency is such a major boost to accuracy.
In almost all cases, you'll find enchanted weapons scattered along your quest. These bonuses go from +1 to +3, and augment both your attack and damage rolls. If you have a weapon with a numerical bonus, that means you just add that to the attack roll. Easy as pie! If you're a spellcaster, there are a few magical items that boost your spell attack rolls – the Wand of the War Mage is the most popular, able to increase to +3 and attunable to all magic users. There's a few other magic items that are more useful, but more specific to classes that they can attune to.
Finally, there are class features. There aren't too many class features that boost your attack rolls, but they're there. A bunch of features add dice to attack rolls. Bardic Inspiration is one of the most popular – and powerful – ways to get a bonus to attack rolls. The Battle Master can add similarly sized dice to their own rolls, and the Wild Magic Sorcerer can do similar things to Bardic Inspiration… But with tiny dice. So does Guidance, a spell on a few lists.
5e Racial Stat Bonus Chart
The Archery Fighting Style adds a flat +2 to a Fighter or Ranger's attack rolls with a ranged weapon. The War Cleric and Oath of Devotion can use their Channel Divinity to get huge bonuses on attack rolls for a short amount of time.
Then there's the 'enchant my weapon' effects. Some classes can use an ability to enchant their weapon, giving it a magical bonus to attacks. These don't stack with normal enchantments. The Kensei Monk and Forge Cleric have access to this without using magic. Paladins can use a 3rd level spell – Elemental Weapon – to do so. Wizards have access to Magic Weapon, which – shockingly – gives a weapon a magic bonus.
Wrapping Up the Attack Bonus Guide
Unlike older editions, 5e runs off the idea of 'bounded accuracy.' There's just not many ways to boost your attack bonuses compared to older editions. If you want to be more accurate, consider ways to gain advantage on your attack rolls instead. There are a ton of ways to do that, and the d20 you roll will almost always influence your attacks more than your modifier will.
Need more 5E Content? see our guide on how to level up in DND.